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Class EightOnsideWrapOffsideJamUppercutThrust
101R-Group (Refresh)
Breathing/Focusing/Centering: Positioning your feet in what we will refer to as a Zero Stance, feet shoulder width apart, toes pointed forward and knees slightly bent with your weight on the balls of your feet and your pelvis thrust slightly upwards and forward, the objective is to concentrate on your breathing, focus your attention and center yourself: 1. Breathe in, raising your arms slowly up over head, bringing your air into your diaphragm and raising your ribcage 2. Breathe out, lowering your arms slowly to torso level, feeling a slight tightening in your stomach as your breathe out your air 3. Breathe in, bringing your arms in to the center of you torso (almost like giving someone a loose hug), bringing your air into your diaphragm and raising your ribcage. 4. Breathe out, bring your arms out to torso level as described in step 2 5. Repeat steps 1-4 until you are focused, centered and in control of your breathing
Turning/Rotation Refresh: Killing force in SCA blows are primarily generate from putting the weight of the body behind the blow by rotating (or turning) into a blow around the hips.
Rotation Block Refresh: As the Zero-Stem shows that hip-rotation turning movement is all that is necessary to kill on opponent, the Rotation Block shows that the same type of hip-rotation turning movement is all that is necessary to block shots. The rotation block is a shield-block defense that is fully integrated with the turning/rotation component of movement.
Zero-Stem Refresh: The Zero-Stem is the offensive sword shot thrown from the inside baseline at extreme close range from an opponent with only a hip rotation for force generation and no arm movement at all associated with the blow. It is the ultimate expression of the fact that force generation comes from body movement, as to kill with a Zero-Stem is to kill solely with body rotation.
Short-Stem Refresh: The Short-Stem is the offensive sword shot thrown from short ranges at an opponent using both hip rotation and small arm movements. It differs from the Zero-Stem in that there is some arm extension and from the Long-Stem in that we are not fully extending our arms.
Long-Stem Refresh: The Long-Stem is the offensive sword shot thrown from range at an opponent using both hip rotation and large arm movement. It differs from the Zero-Stem and the Short-Stem in that we are fully extending our arms.
Combination Long-Stem/Zero-Stem 6-Shot Combination Maneuver Drill:
101R-Buddies (Refresh)
Turning/Rotation (Turn-Strive/Turn-Evade) Refresh: The same hip rotation that forms the basis of our killing force and the rotation block can also be used as the basis for movement to increase or decrease the range to opponents and to strike or evade blows
Inside Baseline Angle-Change (Onside) Zero-Pressure Combination Drill Refresh: It is possible to get outside the opponent's cone of defense at the Inside Baseline through a compass-step around the opponent (facing the opponent at the inside baseline, if you do a compass-step-forward-right, you will rotate around the opponent's shield and be outside the defense cone/shield of the opponent with your sword positioned behind their shield). A Zero-Pressure is a move along or into the Inside Baseline away from blow development or into a favorable position in regards to the opponent's defense/shield to avoid a shot or place oneself late in blow development in the zone of least shot power or greatest defensiveness vis-a-vis the opponent's cone of defense. Building this Inside-Baseline Angle-Change Rotation/Maneuver into a shot/combination (with defenders blocking using the rotation block and the Flat Blocking Onside/Offside Head):
Leg Blows Refresh
101N (New Material)
Inside Baseline Angle-Change (Onside) Deep Wraparound Combination Drill:
Inside Baseline Angle-Change (Offside) Jam Drill:
At its most basic, the Jam is a movement (to an advantageous position at an opportune timing) at the Inner Baseline that interrupts the offense and/or defense of the opponent. There are thus weapon Jams that interrupt the offensive shots of the opponent and shield Jams that interrupt the defensive efforts of the opponent. The opposite of a Zero Pressure, where you are moving out of the maximum effectiveness of the offense and defense of the opponent, a Jam is a movement into the area of your opponent's maximum shot or defensive power so that you can place your blows or your defense into the way of their formation:
Inside Baseline Uppercut Thrust Drill: Swords are thrusting as well as cutting weapons and ability to thrust is an assumed part of both authorizations and the art of swordsmanship. Thrusts are excellent shots of opportunities, as opponents shield maneuvers often make thrust openings available -- and they are excellent components of combinations, as you can similalry make such openings become available by making an opponent move their shield through combinations:
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